
Note the Imperial Cruiser has increased energy banks and missiles. Note: the image shows an Imperial Cruiser even though at bottom right it says "Cobra Mk III".

Three versions are supplied: standard (as below), mahogany & walnut burr Isis Interstellar's HUD for their Venom line of ships. Sniper Camera System HUD or browse viewtopic for current information. SmartHUD-widescreen version (standard version has Comms and Console messages above the dials on either side). Small HUD looks like the default small HUD but with 10 MFDs. Pie Chart Style HUDs or browse viewtopic for current information. By CommonSenseOTB (2011), updated by Diziet Sma, User:Spara, Norby (2015) Numeric Style HUDs or browse viewtopic for current information. By Norby (2015).īoth 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable.īased on the original Fer de Lance HUD of the legendary Aegidian (2005)īased on Wyvern's MilSpec HUD: HUD Selector compatible, five alert condition colours, 10 MFD's. Large HUD looks like the default HUD but with 10 MFDs, custom dials with CombatMFD and a large alert sensitively colored scanner. By Norby (2015)Ĭomes separately or included (as an option) with some Killer Wolf ships (Dominatrix, Werewolf, his newer Venom oxp's).Īn old HUD: no MFD's, no HUDSelector compliance. by Gsagostinho (2017-8)ĮxtraLarge HUD provide a very large, alert sensitive scanner and custom dials with CombatMFD but no 16:10 support due to not enough room for the bottom two MFDs. By Captain Beatnik (2012)ĭangerous HUD showing just the green & blue variants (not Orange, Pink, Purple & White). By Smivs (2014)ĬompactHUD by Aegidian (by 2006), updated by Diziet Sma (2014)ĬRR-HUD BB An adaptation of the Coluber Red Racer HUD: see Coluber Blue Racer. Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563ĬombatHUD - widescreen version (standard version has Comms and Console messages above the dials on either side). Listings of present equipment - see Z-GrOovY MiLHUD, Vimana HUD, Deeper Space HUD & the Coluber HUDs (these lists are partial - there is so much equipment)Īlmost Almost Default HUD! by Spara (2016)Ĭoluber HUD CH01 by Captain Beatnik (2014) & improved by Norby (2020).Extra add-on modules (purchasable) with some of the functions of the Combat & Navigation MFD's - see Vimana HUD.Warning signs for low altitude/energy/shields/high temperature - see Vimana HUD.Weapon Bays Missile Identifier - see ChupacabraHUD.Current Location Display (with Current Risk Notifier) - see Deeper Space HUD.Choice of layouts/colour - Dangerous HUD (fighter cockpit view, hauler cockpit view and glass only view, 6 colours) & Xenon HUD (2 colours).See Coluber (& Deeper Space), CB (& CRR), Vimana & Z-GrOovY MiLHUD below for examples.Ĥ) A number of HUDS have special features Most of these do not have a small variant, so you will find that your small ship defaults to the Vanilla game HUD!Ģ) The number of MFDs varies with the HUD (from 0 to 15)!ģ) HUD designers often include icons for their favourite oxp equipments.

It will then help manage most others you download.ġ) The game specifies 2 types of HUD: small (for the Adder, the Cobra Mk.1, etc) and regular. The easiest way into all this is probably using HUDSelector which comes with 3 more HUDs to try out (extra-large, large & small).

HUDs not shown here: Note also that some HUDs are not shown here: Killer Wolf's Dynamic HUD, Cyan HUD, Clear HUD, etc. Ships with custom HUDs: Note also that some ships come with their own HUD versions! Eg.: Coluber Racers - Blue, Red, Yellowbelly & Black also Isis Interstellar ships, all of Simon B's ships in Neolite-Wolfies and some of his Waka series, some of Wolfwood's ships such as his Asp Explorer (Oolite), etc. The most striking versions here include the Coluber, Dangerous & Vimana HUDs. This happened with the release of Oolite v.1.79 in 2013/4.

#OOLITE WALKTHROUGH CODE#
There was a quantum leap under Cim's tenure as lead designer, when it was made easier to code new HUDs and the range of possibilities was greatly increased. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments First developed in the 1940s for military aircraft (from Wikipedia).Īs the newer versions of Oolite have allowed more flexibility with modifying HUD elements since the early days of Oolite v.1.20 in 2004! From the halcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD is a Heads-Up Display: a transparent display that presents data without requiring users to look away from their usual viewpoints.
